Friday, February 1, 2008

Some more thoughts on Unter-Schweingau

Those not in the habit of reading comments should read the ones on the sketch map post beneath this one. Lots of exchange of information going on there.

While I didn't start out that way, I've found some story growing as I've been making up the forces for these. The majority of the best cavalry seem to have followed Asgar, while the majority of the better infantry seem to have gone with Arnold. This theory is based on the concentration of high-grade heavy cavalry in Asgar's army, and the possibility that the numbering of some of the line regiments represents hasty recruiting to fil in gaps as much of the senior infantry units went to Arnold.

Eventually, these theories will probably spawn more storyline.


Bluebear Jeff said...


You are discovering what many have before you. Just dicing for units . . . essentially a randomizing process . . . inspires us to come up with story lines to explain things.

An example from my own Saxe-Bearstein battles is the tale of one of my randomly rolled brigadiers.

He was rated "Political", so I made him one of the sons of the monarch.

We randomly roll for what commanders happen to be at a battle. In one battle (Stinz) he had a cavalry brigade and led several charges (nearly getting killed in the last one).

This inspired me to write up the battle as a story where the monarch was upset with his son for all of the charges he made. He banished him to the infantry.

Jump forward to another battle (Fraudorf). It was getting late and Pete and I had pretty much decided that we were playing the last turn of the game.

This same Brigadier, Prinz Gunther von Ursa, joined an infantry unit under his command attacking the rear of an enemy unit.

The dice said that he was killed . . . this then inspired me to request a "cease fire" (ending the game in a draw) and to provide a great theme for writing up the battle.

In your particular instance, simply the way in which the dice have randomized things inspires you to "explain" it in ways that lead to more story lines.

Is it great fun?

-- Jeff

Fitz-Badger said...

Yeah, these things almost take on a life of their own. You hear authors all the time saying a character did something unexpected, for example. Random generation of some aspects at least can give you things you want to explain and so the story grows.

MurdocK said...

Absolutely agree Jeff.

Bluebear Jeff said...


I've dice up the "Tricorne Wars" initiatives and command radii of the various commanders:


Borowczyk -- Steady -- init 2, cmd 11"

Farberbock -- Steady -- init 1, cmd 9"/6"
Kinski -- Political -- init 1, cmd 8"/5"
d'Civeyrac -- Aggressive -- init 1, cmd 11"/7"

Muldowny -- Aggressive -- init 2, cmd 8"/5"
Andress -- Political -- init 1, cmd 15"/10"


Schweiger -- Aggressive -- init 2, cmd 10"

Gronenborn -- Steady -- init 1, cmd 12"/7"
Kruger -- Political -- init 2, cmd 11"/7"
Storch -- Careful -- init 1, cmd 10"/5"

Murnau -- Aggressive -- init 1, cmd 11"/7"
Boll -- Aggressive init 1, cmd 10"/7"

If you are not familiar with my rules, the two command distances for brigadiers indicate their radius if in command of mounter or infantry respectively.

So, Jonathan, now that you know a little more about the various officers, if you want to change any assignments, now is the time to do so.

-- Jeff

Snickering Corpses said...

Yes, I'm already trying to figure out how the Politicals in the current grouping are in such positions. The nice thing about a Civil War is that it offers some additional reasons for such officers, perhaps someone upon whom our would-be monarch depends financially? A powerful local landowner granted a commission to keep him loyal?